Field guide · object capture

Great 3D starts before the shutter.

Photograph one rigid object or product from many overlapping directions, with a steady camera setup and light. This guide is for object sessions, not rooms or open spaces.

Jump to the preflight checklist
A complete object capture setup A product stands on a turntable with printed markers around its rim, lit by two fixed softboxes. One continuous spiral of camera positions climbs around it from low in front to high above.
One rigid scene, fixed light, and a camera that climbs around it in small steps.
The rule that matters most Keep the light steady on the object.

Moving shadows across the product make the same surface look different from frame to frame. If the product rotates on a turntable, use broad, even, diffuse light so its rotation does not carry shadows across it.

01 / viewpoints

Work around the whole object.

Take overlapping photos around the product at low, middle and high camera elevations. Add views from above, plus the underside where you can photograph it without moving the object. A single horizontal orbit leaves top and bottom surfaces unseen.

Follow a continuous path with small changes between neighboring views, so each photo shares plenty of product detail with the next. Take overlapping transition shots as you change elevation to connect the low, middle and high orbits. Keep that shooting order in numbered filenames, such as shot-001.jpg, shot-002.jpg, shot-003.jpg; do not shuffle the views. For regular photo uploads, Splatmaker matches each image with its neighbors in filename order.

DoOne continuous path, every angle covered
One continuous capture path A map of viewpoints around the product: horizontal position is the angle around the object, vertical position is camera height. A single line starts at the low ring, goes all the way around in small steps, rises with transition shots to the middle ring, goes back around, rises to the high ring, goes around again and finishes with overhead views. Frame numbers follow the line. TOP HIGH MID LOW 0° 90° 180° 270° 360° ANGLE AROUND THE PRODUCT → 001 043
  • Ring shot: small step around the object
  • Transition shot: change height gradually
  • Shooting order = filename order
Don’tJump between heights
Jumping between heights Eight numbered frames scattered over the viewpoint map. Consecutive frames jump far apart, from low to high and across the object, so neighboring photos share little detail. HIGH MID LOW 0° 90° 180° 270° 360° 1 2 3 4 5 6 7 8

Frame 2 shares almost nothing with frame 1, so the views cannot be chained together.

Don’tShoot separate, unlinked series
Separate series without transitions Three short runs of photos: part of the low ring, part of the high ring and two middle shots. Nothing links the runs together and large parts of the map, including the top, are never photographed. HIGH MID LOW 0° 90° 180° 270° 360° NEVER SEEN

Runs with no transition shots between them stay disconnected, and the gaps leave surfaces unseen.

Read each map as the product unrolled: left to right is the angle around it, bottom to top is camera height. A good session fills the whole map with one unbroken line.

Keep the object rigid and in the same pose throughout a connected set. If you must reposition it to expose another side, treat that as a separate setup and check whether your reconstruction workflow can align those sets.

02 / camera

Keep every frame comparable.

Use the same camera and lens. Lock focal length and avoid zooming or changing lenses. Keep aperture, ISO, shutter speed or exposure, white balance and color processing consistent; turn off automatic exposure, automatic white balance and any filters that change between shots. For ordinary single-frame capture, focus manually or lock autofocus at a distance that keeps the whole product sharp, then avoid refocusing between shots.

Keep a roughly constant camera-to-object distance. Let the product fill most of every image while keeping it entirely visible with a small safe margin, without clipped edges. Lots of empty background sacrifices useful product detail. Move the camera around the object, or turn the object on a turntable, stopping it for each shot.

DoSame distance, same settings
Comparable frames Three photos from different angles. In each one the product fills most of the frame with a small margin, and the lens, aperture, ISO and white balance are identical and locked for the whole set. VIEW 1 50 mm · f/8 ISO 100 5600 K VIEW 2 50 mm · f/8 ISO 100 5600 K VIEW 3 50 mm · f/8 ISO 100 5600 K LOCKED FOR THE WHOLE SET

The product fills most of each frame with a small margin; lens, exposure and white balance never change.

Don’tZoom and auto settings
Frames that do not match Three photos of the same product: one shot from too far so the product is tiny, one zoomed in so the product is clipped at the edges, and one with a warm color cast from automatic white balance. Focal length and settings differ in every frame. TOO FAR 24 mm · AUTO CLIPPED 70 mm · AUTO COLOR SHIFT 35 mm · 3200 K SETTINGS CHANGE BETWEEN SHOTS

Changing zoom, distance or automatic settings makes the same surface look different from view to view.

Every frame should look like it came from one fixed camera that simply moved to a new viewpoint.
03 / lighting

Light the product, not the camera.

Stationary product, moving camera: keep lamps fixed around the product. Avoid an on-camera flash or ring light that follows the camera and moves illumination across the surface.

Rotating product, stationary camera: fixed directional room lamps can still make shadows travel across the product as it turns. Use broad, even diffusion, such as a light tent or studio enclosure, and stop the table for each frame. Aim for stable illumination on the product; minimize distracting changes in shadows and highlights. View-dependent reflections may still vary.

DoCamera moves, lamps stay
Fixed lamps, moving camera Top view. Two lamps stand at fixed positions above the product while the camera visits five positions on a circle around it. The product's shadow stays in the same place. LAMPS STAY PUT CAMERA MOVES ALONG THE PATH

Lamps stay fixed around the product while you take the camera around it.

Don’tFlash on the camera
On-camera flash Top view. A camera with a flash shoots from the left, the front and the right. Each flash throws the product's shadow to the opposite side, so the shadow lands somewhere different in every frame. FLASH RIDES ON THE CAMERA SHADOW MOVES EVERY FRAME

Light that travels with the camera relights the product from every new position.

DoTurntable inside a diffuse tent
Turntable in a diffuse tent Top view. The product sits on a turntable inside a light tent that glows evenly from every side. A fixed camera looks in from the front while the table turns between frames. DIFFUSE TENT CAMERA FIXED

Broad, even light from all sides; stop the table for each frame.

Don’tTurntable under one hard lamp
Turntable under one hard lamp Top view. A single directional lamp lights the product from the left while the turntable rotates. A point on the product that was lit in one frame has turned into the shadow side in the next. SAME SURFACE: LIT → SHADOWED HARD LAMP TABLE TURNS

A directional lamp makes shadows sweep across the product as it turns.

Top views. What matters is the light on the product, not on the camera: it should not change between frames.
04 / sharpness

Make the entire product sharp.

Start with enough depth of field, adequate light and a stable camera or tripod. A single sharp frame with locked focus is the simplest default. If one exposure cannot keep near and far details sharp, focus stacking is an advanced option at each stopped camera angle:

  1. Stop the object and camera. Take, for example, three frames focused near, middle and far, changing only focus distance.
  2. Merge those frames externally into one sharp photo for that viewpoint before upload.
  3. Check the merged edges for misalignment, halos and focus breathing; repeat the same merge setup for other viewpoints.

Changing focus or aligning a stack can subtly change image geometry. Keep the final images at a consistent resolution, field of view and framing; avoid independent automatic crops, resizing or warps between viewpoints. Test a small connected set through camera reconstruction before committing to the full session. For calibrated studio input, make sure the camera calibration describes the final merged photos, not just the original bracket frames. Checking for visible halos alone does not establish that the views will align.

Upload the merged image as one view, rather than treating the focus bracket as three different camera views.

DoMerge a focus bracket into one sharp view
Focus stack merged into one view Three frames from the same camera position, each sharp in a different band: near, middle and far. They are merged into a single photo that is sharp everywhere, and that one photo is uploaded as one view. FOCUS BRACKET · ONE CAMERA POSITION NEAR MID FAR CHANGE ONLY THE FOCUS DISTANCE MERGE 1 VIEW

Only if a single exposure cannot keep everything sharp: bracket at one stopped position, merge, upload the result as one view.

Don’tUpload the bracket frames as views
Bracket uploaded as separate views The three unmerged bracket frames from one camera position are uploaded as three separate views, each only partly sharp. VIEW 1 VIEW 2 VIEW 3 ONE POSITION UPLOADED AS 3 VIEWS

Three frames from one position are not three viewpoints.

Don’tAccept a soft half
Part of the product out of focus One photo in which only the near, lower part of the product is sharp and the upper, far part is blurred. SOFT SHARP SHALLOW DEPTH OF FIELD

Shallow depth of field leaves part of the product unsharp in every view.

The simplest default is still one sharp frame per viewpoint with locked focus; stacking is the advanced fallback.
05 / background

Make the product stand out from the set.

Choose a matte background that contrasts with the object. Keep it plain and avoid changing props or patterns that distract from the product. Matte products with visible, stable details are easier to match across photos; avoid mirror-like surfaces when possible because moving reflections make camera matching difficult. On a turntable, keep stationary textured room surfaces out of view where possible: the product, its support and markers should form one rigid scene through a connected set.

If you use printed markers, put them on the surrounding support or backdrop, outside the product's silhouette. Never attach them to or cover the object. Fix them rigidly relative to the product: on a turntable, markers belong on the rotating platform or backdrop that turns with the product, not on a stationary wall or table. Keep several distinct markers visible across adjacent views and do not move them during the set.

DoMarkers turn with the product
One rigid scene on the turntable A light product stands on a turntable platform in front of a dark, plain matte backdrop. Printed square markers are fixed around the edge of the platform, away from the product, and rotate together with it. PLAIN MATTE BACKDROP · CONTRASTS WITH THE PRODUCT PRODUCT · PLATFORM · MARKERS TURN TOGETHER

Product, platform and printed markers form one rigid scene, in front of a plain matte backdrop that contrasts with the product.

Don’tMarkers on the stationary table
Markers on a stationary table Top view. The product turns on a platform while the printed markers sit on the stationary table around it, so they do not move with the product. MARKERS ON THE TABLE · TABLE DOES NOT TURN

Markers that stay still while the product turns contradict its motion.

Don’tTags on the product, busy backdrop
Marker on the product, busy background The product stands in front of a striped background and a printed marker is stuck onto the product itself. TAG ON THE PRODUCT · BUSY BACKDROP

Never cover the product; patterns compete with its detail.

Markers sit outside the product's silhouette and stay fixed relative to it for the whole set.
Recommended printable sheet

AprilTag markers

Download the supplied PDF, print at actual size (100%, without “Fit to page”), and check the 100 mm reference square on page one. Matte paper and a clear white border around each tag help them stay legible.

Download PDF

A marker sheet does not replace overlapping coverage, a sharp product or stable light. Keep the printed sheet flat and its position fixed throughout each connected set.

06 / video

Record a steady path around the product.

If video input is enabled for your account, use one MOV or MP4 clip of a rigid, stationary product. Move the camera smoothly around it at several heights, keeping overlapping views and the whole object in frame. Video processing selects frames; it does not repair gaps in coverage.

Use H.264 or HEVC, no more than 180 seconds or 512 MiB. Frame rate must be at most 60 fps, the longest frame side at most 4096 px, the shortest at least 64 px, and each frame at most 8,847,360 pixels in total (the area of 4096 × 2160). Check the exported file, since recording settings and export settings can differ.

Keep one physical lens and focal length throughout. Turn off stabilization, Action/Cinematic modes and automatic lens or macro switching; avoid zoom. Lock focus, exposure and white balance so the product keeps the same geometry and appearance across selected frames. A preview or successful upload does not guarantee that camera reconstruction or the final splat will be useful.

DoOne smooth clip, several heights, no gaps
One smooth clip at several heights The same viewpoint map as the photo path, drawn as a single smooth line: the recording starts at the low ring, curves up to the middle ring, then the high ring and finishes above the product. Small dots along the line mark frames that video processing can pick. TOP HIGH MID LOW 0° 90° 180° 270° 360° REC ● STOP ■ ANGLE AROUND THE PRODUCT →

Walk the same continuous path as for photos, slowly enough that frames stay sharp; processing picks frames from it but cannot fill gaps.

Don’tOne fast pass at one height
One fast pass at one height On the viewpoint map only the middle height is covered, by a single quick pass. The few usable frames are smeared by motion blur and the high and low rows stay empty. HIGH MID LOW 0° 90° 180° 270° 360° NEVER SEEN NEVER SEEN

Speed smears frames and a single height leaves the top and bottom unseen.

Don’tLens or settings change mid-clip
Lens and settings change during the clip A three-minute recording timeline with four problems marked: an automatic switch from the 1× to the 0.5× lens, a zoom, autofocus hunting and stabilization turned on. 0 s 60 s 120 s 180 s LENS 1× → 0.5× ZOOM AF HUNTING STABILIZER ON CAMERA GEOMETRY CHANGES MID-CLIP

Lens switching, zoom, focus hunting and stabilization change the camera between frames.

Dots mark frames that video processing may select; they can only come from views the clip actually passes.

Before you upload

Preflight the session.

Review a few low, middle, high and overhead frames at full size before packing your files.

Back to top
  • Connected, overlapping coverage at several heights, with transition views and filenames in shooting order; top and accessible underside included.
  • Product fills most of each frame, fully visible with a small margin and a similar shooting distance.
  • Same lens, focal length, exposure settings, white balance and color treatment; focus locked for ordinary shots.
  • Stable light on the object, with no shadows traveling across it.
  • All details sharp, or one validated merged focus stack per viewpoint with consistent final framing.
  • Contrasting matte background and stable surface detail; avoid mirror-like reflections when possible.
  • If using printed markers, keep them outside the object, fixed to its moving setup and visible across adjacent views.

Splatmaker × ORBITVU

Rather not run this checklist by hand?

An automated ORBITVU Alphashot G2 studio takes care of most of it: an enclosed, evenly lit set, a precise turntable and a camera that repeats the same settings shot after shot. Place the product, run the sequence, then upload the session to Splatmaker.

Explore the capture studios
Black ORBITVU Alphashot Pro G2 studio with a camera and a red high-heeled shoe inside